Picking your combat identity in this Roblox Demon Slayer RPG is a huge commitment. Project Slayers Breathing Styles decide your damage, your mobility, and your entire PvP ceiling. Swapping later costs a Breathing Reset, so the first choice matters. This guide ranks all nine styles, shows every trainer location, and breaks down real move behavior. We tested each style across dungeons, boss farms, and open-world duels. Use our Project Slayers tier list below to lock in the right pick.
Project Slayers Breathing Styles Tier List
Here is the full ranking at a glance. Tiers reflect damage, combo potential, and how often a style wins fights.


S Tier Breathing Styles
- Thunder Breathing stays the community favourite for good reason. Its first form dashes instantly, so you close gaps or flee. The style also unlocks Godspeed once your mastery climbs high enough. Jigoro Kuwajima teaches it early, which makes it absurd value at level 12. Beginners get an endgame weapon for pocket change.
- Mist Breathing rewards players who like tricky, layered pressure. Eight Layered Mist works as a barrage that guard breaks on the final hit. Shifting Flow Slash teleports you behind a target inside a huge hitbox. Its ultimate, Obscuring Clouds, turns you invisible while you keep attacking. Most moves bypass blocks, so the damage per hit stays modest by design.
- Flame Breathing hits like a truck and burns afterwards. Slashes land heavy, and burn damage keeps ticking after contact. The style shines against bosses with fat health bars. Grinding the Flame boss also gives you a shot at the final move drop. Expect a rough quest chain before Wop City hands it over.

A Tier Breathing Styles
- Sound Breathing turned heads when it arrived. Every slash detonates, so packed mobs melt fast. String Performance launches an uppercut, chases the target upward, then slams them down. There is also a counter that flashbangs whoever hit you. The catch is cost, since it demands the steepest Wen price in the game.
- Beast Breathing plays like a shark. Twin blades apply bleed on nearly everything you land. One move highlights nearby players and hostile NPCs in red for half a minute. That tracking tool alone wins scrappy open-world fights. It suffers a bit against patient blockers, though.
- Snow Breathing was the first fanon-inspired style added to the game. It freezes the ground, leaves snow trails, and punishes anyone standing still. Frost Path lets you reform and burst nearby enemies on exit. It also carries the friendliest unlock cost on the second map. Solid pick if grinding Demon Horns sounds painful.

B Tier Breathing Styles
- Water Breathing remains the smoothest starter kit in the game. Sakonji Urokodaki sits in Waroru Cave and asks very little. Moves aim freely, and the water wheel drags you into enemies cleanly. The Water Serpent move tracks your cursor for easy pokes. It simply lacks the ceiling of the top three.
- Wind Breathing feels far better than its tier suggests. Idaten Typhoon and Black Wind Mountain Mist both break guards outright. Stun chains here get genuinely nasty against unprepared players. The problem is consistency, since several moves whiff easily. Wall-assisted combos fix that, but they need setup.

C Tier Project Slayers Breathing Styles
- Insect Breathing is not useless, just outclassed. Shinobu Kocho trades stabs for slashes, leaning on poison instead. Thrust attacks puncture and let venom stack over time. That works fine while levelling through early quests. In serious PvP, faster styles simply out-tempo the poison.
How to Unlock Project Slayers Breathing Styles?
Only Humans and Hybrids can learn a style. Demons rely on Blood Demon Arts instead. Every style needs a trainer, a level, and a pile of Wen.
Approach a trainer underlevelled and you get dismissed instantly. The same happens if you already own a style. Some listings also attach a horn cost to Beast Breathing, though our runs did not need them. Treat 150 horns as a safe buffer either way.
Reaching the second map, Ouwohana, requires level 50 and a ride from the horse NPC. Every advanced style lives there.
Why Breath Control Beats Your Move List?
New players obsess over movesets and ignore the meter. That is the biggest early mistake in the game. Your breath bar fuels every single ability you own.

You start with Weak Lungs, capped around 75 breath. That drains after roughly two moves. Styles feel awful at this stage, and many players quit here. Upgrading to Strong Lungs, then Total Concentration Breathing, changes everything.
Gourd training at the Butterfly Mansion raises your ceiling. Budget roughly 13,650 Wen to reach the third tier. Do this before chasing an expensive style. A B-tier style with full breath beats an S-tier style running on fumes.
Breathing Mastery matters just as much. Moves unlock at set mastery thresholds, not on purchase. Grinding your style’s respective boss also drops the final move. Flame players, for example, farm the Flame boss for that roll.
Best Breathing Styles in Project Slayers for Each Playstyle
The best Breathing Styles in Project Slayers depend on what you actually do.
- Duellists should take Thunder Breathing without hesitation. The instant dash controls spacing better than anything else. Dungeon runners want Sound Breathing or Mist Breathing for their wide hitboxes. Boss hunters gravitate to Flame Breathing for burn stacking.
- Free-to-play players have an easy answer. Thunder Breathing costs 5,000 Wen at level 12. No other style delivers that return so early.
- Casual explorers can pick on vibes alone. Snow Breathing and Wind Breathing both look spectacular. Neither will hold you back in normal quests.
Is this Project Slayers Tier List for Breathing Styles Accurate?
Rankings here are not vibes. We weighed several concrete factors.
- Guard break access: Styles that punish blocking rank higher.
- Combo extension: Moves that link cleanly beat isolated big hits.
- Mobility: Dashes and repositions decide open-world fights.
- Mastery cost: Cheap unlock thresholds boost a style’s practical value.
- Dungeon output: Area coverage matters for group content.
- Counterplay: Moves that dodge or block cleanly lose points.

We rebuild this ranking after every balance patch. Values shift whenever the developers touch damage or mastery gates.
Is This Project Slayers Tier List Updated?
Yes. Our team replays the game after each patch lands. Meta shifts get folded in quickly, not months later. We test styles in live servers rather than copying patch notes blindly. Every trainer cost above was re-checked by hand. Bookmark this page and skip the guesswork entirely.

Project Slayers 2 Breathing Styles are Unique
Here is the part most rankings skip. Part 1 is officially finished. No further Breathing Styles are planned for the original game.
That means this ranking is close to final. Update 1.5 was the last major shake-up, delivering Snow Breathing, Sound Breathing, and Ice BDA. Those three additions rewrote the meta and stuck.
Attention has shifted to Slayers 2, formerly called Project Slayers 2. The developers rebuilt the game from scratch after the original code grew messy. Serpent Breathing was revealed first, followed by Water and Thunder. No styles are playable in Part 2 yet.
The bigger news is the rework promise. Every Part 1 style will be rebuilt completely for the sequel. So your current pick will not carry its exact feel forward.
Does that make grinding pointless now? Not remotely. The original still pulls thousands of daily players. Learn the fundamentals here, and Part 2 will feel familiar on day one.
Project Slayers Breathing Styles FAQ
Nine styles are learnable. Water, Thunder, Insect, Wind, Beast, Flame, Mist, Snow, and Sound.
No. Demons use Blood Demon Arts instead. Only Humans and Hybrids can train with breathing trainers.
Thunder Breathing takes the crown overall. Mist and Flame trade blows with it closely.
Yes, but you need a Breathing Reset. These drop from codes or the in-game store.
Any Map 1 style costs 5,000 Wen at level 12. Snow Breathing is cheapest on Map 2.
Almost. Snow needs 100, while Flame, Mist, and Sound need 150.
No trainer teaches it. Sun Breathing exists in lore as the origin style only.
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